

Personally the worst MM boss for me is Elecman in MM1, he's really hard to dodge as his elec-beam attack is both tall and wide, and he moves to crash into you too. it only works in MM2 as the standard difficulty on MM2 in it's western releases is 'easy' compared to the original JP release and the other games, that allows the standard arm cannon to do more damage and trade hits with bosses. If you are getting hit and just using that to trade hits, then sure, that's one way to do it. Do yourself a favor and stop CHOOSING to play it using the easiest exploitable tools so you can stop feeling let down by your own choice to avoid challenge.Ĭlick to shrink.You can get the air sled first to just skip the disappearing block section, that's why I always leave Heat Man until last.

The game's difficulty is literally up to the player. If you want to feel like you earned something instead of feeling like Megaman is easy and a let down then stop taking the easy road.

The idea someone could beat Quickman's stage and Quickman with just a buster and no cheap time stop skill to slow down the beams or Quickman was completely foreign to how they had experienced the game. Thats how many folks always just took the easy road and beat them in order generally taking Metalman first. No one changed games on the station but many took pictures of the screen. She left the game on the select screen amidst a crowd of silent gawkers with JUST Quickman beaten. Laughter at what was thought to be a comedic run into unsuspecting death quickly turned to appreciative jaw dropped awe from the typical convention crowds that are generally just loud shouting folks looking to be wacky. My wife live ran Quickman first on Megaman 2 with buster and no other stages beat at a convention just to show you can do it in a single life. Maybe you'll come to appreciate them more, because they're absolutely well-made without a doubt. OP, I'd advise you abandon the special weapons and do a buster-only run and actually try to learn each boss.
SUPER MEGA MAN 3 BOSSES SERIES
Dark Souls as a whole is entirely about memorizing patterns and learning how the bosses move and how specifically you should react to each movement, and that series has some of the best and most engaging boss fights in gaming as a whole. The best boss fights even today take from Mega Man as inspiration. Every boss fight was like a mix of skill and solving a puzzle. All of them had so many different attacks that had completely different methods to avoid them, it was one of the first instances in gaming where bosses weren't just a straight-forward affair of reacting to the enemy, you actually had to learn them, pay attention to how they moved, and figure out what to do. The patterns for the bosses in Mega Man were kind of incredible at the time. Just because you're brute-forcing them doesn't mean they're not great. ? The boss fights are some of the best parts of those games by far.

Like.fuck Heat Man's stage because you have to do that dumb disappearing block thing just to get back to the boss who is hard as balls without the bubble gun. And in a game where if you make it to the boss with the lives you are given, you have 3 tries, than must do the level over again. Even when you aren't using the boss' weakness, it still feels like all your doing is taking advantage of your invincibility frames after getting hit, and doing more damage than you are taking. The bosses look cool in concept and I enjoy their stages, but the boss battle portions of these games has never been good.ĮDIT: Let me clarify a bit more. Just did this to Bubble Man and Flash Man. You find out which one is the easiest to beat, get his weapon, and find out whatever boss is weakest to his weapon so you kill them in 4-5 hits.
SUPER MEGA MAN 3 BOSSES PS4
So I'm playing through Mega Man 2 on PS4 through the Legacy Collection, and I'm surprised how long it took me to realize this.but Megan robot master battles suck so much.Īll they are are DPS races.
